Jump metrics
Jump height, takeoff velocity, reactive strength index, impulse, and flight time: what each metric means and how Metric Jump measures it.
Every rep produces a handful of numbers, all derived from Metric tracking your body through the jump and the flight that follows. We surface the metrics that are reliable enough to train off, and skip the ones that look impressive but can’t be measured well from any camera. Here’s what each one means and how Metric Jump works it out.
Jump height
The headline number, and the most reliable in jump testing. It’s how high your centre of mass rises from a standing start. Metric Jump derives it from your takeoff velocity, the same channel a force plate uses, and cross-checks it against the actual rise of your centre of mass on screen. Because it’s built on takeoff velocity rather than time in the air, you can’t inflate it by tucking your legs the way you can on a jump mat.
You’ll also see your height as a percentage of your personal best, so a single rep has context without you doing the maths.
Takeoff velocity
Sometimes called peak velocity. How fast your body is moving the instant you leave the ground, read straight from your centre-of-mass motion at takeoff. Velocity is a sensitive signal: it tracks improving performance, and it also reflects readiness and fatigue from day to day.
Tip: Track trends, not single reps. Day-to-day noise is normal. The signal is in where your numbers move across weeks.
Reactive Strength Index (RSI)
How much height you produce relative to the time you spent producing it. RSI is your explosiveness number: two athletes can jump the same height, but the one who got there in less time is more reactive. Metric Jump works it out from your jump height and the time from the start of your countermovement to takeoff, so a quicker, snappier jump scores higher than a slow grind to the same height.
It’s one of the most trackable extras beyond height, which makes it a strong readiness and fatigue signal alongside takeoff velocity.
Impulse
The mechanical cause of the jump: the net force you applied multiplied by the time you applied it. Impulse is what actually launches you, and it’s the most reliable force-based number we can read from your centre of mass, which is exactly why we surface it and leave noisier force readings out.
Flight time
How long you’re in the air, from takeoff to landing. Metric Jump reads it from your centre of mass rather than a contact mat, so a tucked or soft landing won’t inflate it the way it can on a jump mat.
Why no peak power or rate of force development? From a phone camera these read off a noisy signal and can’t be tracked reliably enough to act on, so we leave them off rather than print a number you can’t trust. Every metric we show is one we’d stand behind.
Comparing jumps in a set
When a set holds more than one jump type, Metric Jump compares them: eccentric utilisation ratio, left-right symmetry, arm swing contribution, and a bilateral index. Those paired scores, and which jumps each one needs, live in Composite jump analytics.